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A wooden sign reading “Crystal Brew” hangs in front of a leafy tree above a rocky ledge, with blue-green mountains and a cloudy sky in the background.

Introducing Crystal Brew, and We’re Heading to GDC 2027

Our recent reel gave you a quick look at Crystal Brew: a little brewing, a brief customer appearance, our bear getting to work, and finally, the logo.

There’s only so much introduction you can fit into a reel. Let’s give the game a proper one.

A tea shop run by a bear

Crystal Brew is a cozy third-person puzzle game where you play as a bear running a forest tea shop. It’s our first commercial game at Cosmic Visionaires.

You’ll head into the forest to gather ingredients, then return to the shop to meet the people stopping by. Your customers bring their stories and worries to the counter. Listen for clues, figure out what they need, and combine two ingredients to brew a tea that fits.

We want those visits to become familiar over time: getting to know someone, remembering what they’ve told you, and seeing how a little help can make a difference.

And yes, our bear carries tea on his head. You may have noticed.

Still coming together

A game screen shows a Brewing Station menu over a green tiled floor. Two ingredient icons appear above an inventory row, with the instruction “Choose two ingredients to brew tea” and a Brew button.

What you saw in the reel is a small look at the game as we’re building it. The customer work is still early, the environments and interface are changing, and there’s plenty left to do.

After spending so much time working on Crystal Brew, it feels good to start sharing it with you. We’ll be showing more of the brewing, characters, and art as they develop, with room to talk about the decisions behind them too.

We’re bringing Crystal Brew to GDC

Festival Hall webpage showing a grid of partner logos above an open profile card for Coastline Vacations, with company details, social links, and a red close button.

Cosmic Visionaires will be exhibiting at GDC Festival of Gaming 2027 in San Francisco, and you’ll find us at Booth 2247 in GDC Play.

GDC runs March 1–4 at the Moscone Center, with the Festival Hall open March 2–4.

This is a big investment for our small studio. We started making games in Rec Room, learning how to work together and when an idea needed to be a little smaller. Since formally establishing Cosmic Visionaires in 2025, we’ve been bringing those lessons into Crystal Brew and working toward a sustainable studio where our developers can grow.

Taking that work to GDC means a lot to us. We’re going to share the game, learn from other developers, and meet people who could help us bring it to players. That includes publishers, artists, and potential partners, along with anyone who’s curious about the tea shop and the bear behind the counter.

If you’re attending, come say hello. Meet the team, ask us about Crystal Brew, and see what we’ve been working on.

You can find our booth information in the official GDC Partner Directory.

We’ll share more about what we’re bringing as March gets closer. Until then, you can follow Crystal Brew’s development here on the blog and on our social channels.

Back to the tea shop!

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